Dodgeball tfdb_blockland

GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
Quick V2 Update:

-Improved lighting
-Fixed part of water brush not reaching one of the walls.
-Something ...odd.... now happens after two minutes have passed in a round.

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GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
Oh wow look an update.
V3 Update:

-Slight change in layout of map.
-Small upper area added, becomes accessible after 30 seconds have passed in a round.
-Player clips improved.

 

GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
V3.1 Update:
-Moved upper platform to back, increased it's size to allow for more moving space
-Upper platform is now always accessible

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GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
Realized map isn't updated to v3.1 on servers, bumping to hope that happens soon.
Also screenshot of new layout:
 

GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
Version 4 Update (pretty much an entirely new map):
-Better skybox and lighting, should be much easier to see rockets
-Redone layout, map is bigger now and allows for more moving space (just don't fall off...)

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GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
Slapping in a small update:
-Moved all spawns to center platform of respective sides.
-Removed extra rocket spawns since they served no actual purpose.

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GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
5.1:
Hopefully fixed issue some people had with missing textures in the skybox.
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Last edited:

GeeNoVoid

Can't stop makign typos.
Comm. Manager
Donator
5.2
  • Fixed skybox issues
  • for real this time
  • seriously it should be fixed
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for the love of god just work
 

pathetic beta males

YOU'RE A BETA
Developer
Interesting map, but feels a little dull tbh. I never played blockland, though. Appreciate the efforts.
Can you please put an invisible wall to prevent some rather annoying people from passing to the other team's side with a rocket?