Smash Fortress Smash Fortress update 22-4-2017

Darthmule

implying
Donator
also known as version 2.0

General Changes
  • Added new music, replacing the old music.
  • Removed the following special rounds:
    • Extreme Mode
    • Vampire Mode
    • Tiny Baby Men
    • Sugar-Free Mode
    • Boxing Mode
    • Double Knockback
  • Renamed the following special rounds:
    • Sugar Mode -> Piece Of Candy
    • Frenzy Mode -> 20XX Mode
    • Tertiary Mode -> Melee Only
    • Double Power -> Double Damage
  • Went over damage calculations to prevent "crater"-ing.
  • Made a few badges easier to acquire.

Class Changes
  • Scout
    • No longer gains a 20% accuracy bonus to his primary weapon.
    • No longer gains a 8% knockback bonus to his melee weapon.
    • Deals 40% less knockback (from 20%) with the Force-a-Nature and Soda Popper.
    • Is more vulnerable to Airblast.
  • Pyro
    • Decreased power of Airblast on all classes except Scout.
    • Flare Gun, Manmelter, Scorch Shot and Detonator deal 50% more knockback.
  • Heavy
    • Increased passive knockup resistance from 22.5% to 35%.
  • Engineer
    • Can no longer use PDA or Demolish PDA on Melee Only.
  • Spy
    • Increased damage percentage restored upon backstabbing with the Kunai from 25% of damage taken to 33%.
 

Waifers

Community Manager
Comm. Manager
Donator
  • Removed the following special rounds:
    • Tiny Baby Men
    • Sugar-Free Mode
Worst special rounds removed, especially the latter since now I don't have to feel like I wasted bp for a mostly normal mode.

  • Scout
    • No longer gains a 20% accuracy bonus to his primary weapon.
    • No longer gains a 8% knockback bonus to his melee weapon.
    • Deals 40% less knockback (from 20%) with the Force-a-Nature and Soda Popper.
Makes Scouts much less obnoxious whether they're next to you or half a map away, best change yet.
 

VoidBlitz

Mean Meme Machine
Comm. Manager
Donator
Heavy
  • Increased passive knockup resistance from 22.5% to 35%.
Oh god, at this rate he's gonna be unkillable with his bullshit mini-gun!

  • Removed the following special rounds:
    • Extreme Mode
    • Vampire Mode
    • Tiny Baby Men
    • Sugar-Free Mode
    • Boxing Mode
    • Double Knockback
  • Renamed the following special rounds:
    • Sugar Mode -> Piece Of Candy
    • Frenzy Mode -> 20XX Mode
    • Tertiary Mode -> Melee Only
    • Double Power -> Double Damage
Thank you, God thank you. Tiny Baby Men was impossible with most if not all of the classes, Vampire Modes never ended due to lives lost, and Boxing Mode was just stupid. Gonna miss Double Knockback though. (;-;)7

Good updates as always!
 

JaviNiceDay

I'm still tired
Donator
Scout
  • No longer gains a 20% accuracy bonus to his primary weapon.
  • No longer gains a 8% knockback bonus to his melee weapon.
  • Deals 40% less knockback (from 20%) with the Force-a-Nature and Soda Popper.
  • Is more vulnerable to Airblast.
So I do believe we're going to be seeing much less scunts now, thank god
 

Darthmule

implying
Donator
Update 1 (forgot to document):
  • Heavy
    • Now has 50% Airblast resistance.

Update 2:
  • On round win, players on the winning team now gain Battle Points based on performance.
  • All Classes
    • Decreased maximum knockback and knockup fall-off when hitting an enemy from far away from 50% to 35%.
    • Increased the rate in which fall-off is applied from 5% every 300 hammer units to 5% every 200 hammer units.
      • This decreases the max fall-off distance from 3000 hammer units (50% kb and knockup lost) to 2600 hammer units (65% kb and knockup lost).
  • Heavy
    • Decreased minimum amount of damage that can be dealt with the Minigun from 33% to 25%.
      • The rate in which damage is reduced has not been changed.
    • Minigun ammunation rework.
      • Increased maximum ammo carried from 80 to 100.
      • Decreased ammo gained per 'gamemode tick' from 4 to 2.
      • After you stop firing your Minigun, damage dealt during usage is slowly converted to Minigun ammunation, adding to the current gain.
  • Engineer
    • Decreased Mini-Sentry ammo from 60 to 44.