GunGame gg_rocketyard_b2

Sympathetic

Laughs at his own jokes
Developer
A large arena map with outdoor junkyard, smaller buildings and multi-leveled indoor arenas.
Screenshots:







Further on I'm going to improve some things like the cramped doorways and add a proper skybox, but I'd also like to get some player feedback before releasing next version.
If it turns popular, I may repurpose it for other gamemodes too.

Download b1: http://www.filedropper.com/ggrocketyardb1

NEW: Download b2: http://www.filedropper.com/ggrocketyardb2
 
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Chaos

I am the water they're drinking and drowning into
Donator
Sadly GunGame isn't gonna get played very much, still nice work.
 

Sympathetic

Laughs at his own jokes
Developer
Sadly GunGame isn't gonna get played very much, still nice work.
I was thinking about porting it to szf as a survival map, and Faget told me it could work well in vsh.
But first I'd like to finish this version.
 

42

Fixes everything
Senior Dev
Server Moderator
Donator
Developer
It's a fairly small map, adding a bit more rooms would make it a pretty good map, as well as VSH and possibly PH
 

Chaos

I am the water they're drinking and drowning into
Donator
I was thinking about porting it to szf as a survival map, and Faget told me it could work well in vsh.
But first I'd like to finish this version.
VSH probably yes, SZF I am not sure. Survival maps are usually not that good. Objective is where it's at.
 

Sympathetic

Laughs at his own jokes
Developer
Hypothetically, If I decided to go with objective based szf, what kind of objective would work well? If I go with control points, where would be good placements for them, what path would work well?
About expansion, one possible way would be opening the area with train beyond the fence (for now it's there just for scenery) and make it playable, what do you think about that?
 
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Sympathetic

Laughs at his own jokes
Developer
gg_rocketyard_b2: There is no hidden lore edition

  • Added a proper 3d skybox
  • Added more rooms behind the deathpit hall
  • Added more spawn points in said rooms
  • Removed the spawnpoint directly in front of the deathpit
  • Expanded the girth of side corridors
  • Glassworkers replaced the wavy refracting glass with less nauseating model
Download: http://www.filedropper.com/ggrocketyardb2