Deathrun dr_supermonkeyball

JugadorXEI

I'm my own master now
Fun map but it's a tad short in traps and only the the runner who gets to the finish and death get to participate in humilliation and minigames, leaving the other players out. Consider making it a bit longer and fix that one bug.
 

GeeNoVoid

Can't stop makign typos.
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Ask and ye shall recieve
-Added and entirely new area with 5 more traps.
-Fixed a few bugs and made some adjustments to various parts of the map.

 
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Juni

Professional Joke-Mapper
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FUCK HE BEAT ME TO IT!
ECH ill just make a teamtrial instead
 

GeeNoVoid

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Version 2 update:
  • Added a new skybox.
  • Added 2 more traps.
  • Adjusted some of the older traps to be a bit more fair as well as fixing some that had apparent problems
  • Added a few extra objects into the map.



 

JugadorXEI

I'm my own master now
It's almost ready for rotation.
  • Consider fixing a bug where you can fall off the Melee Minigame area and not die.
  • Consider adding an extra minigame.
  • Nerf the Death in the Melee Minigame, since he can take the whole team by himself.
 

GeeNoVoid

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Alright, Version 3:
  • Added a new spinner minigame.
  • Death now deals mini crits during fight minigame and no longer gains health from kills.
  • Added 2 humiliation options.
  • Hopefully fixed bug where players did not die from falling off the fight minigame.
 

JugadorXEI

I'm my own master now
Looks like the trigger_hurts on the second and third sections have been disabled/filtered and can't kill runners (REDs). Oops.
Also, the spinner minigame can technically go on forever, so be sure to add a timer on that, and/or make the spinner vary his speed after reaching his max. speed so it isn't pressing jump in a constant rhythm.
 

GeeNoVoid

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Added a timer to the spinner mini game and the trigger_hurt brushes not killing the runners should be fixed now, or at least i hope.

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GeeNoVoid

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Quiiick 3.2 update:
  • Fixed one of the traps not pushing players in the proper direction
  • Made some changes to the fight mini game
  • The motivator now begins to move a bit earlier.
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GeeNoVoid

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3.5
  • Added 2 new endings: Race and 50/50
  • Adjusted some trap designs to look/function better
  • Added a super secret area
  • Motivator now takes less time to start moving to prevent stalling
  • All endings now take place around the same area


.
 

GeeNoVoid

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Version 3.6

  • Added a 3d Skybox
  • Changed a few models and added new ones
  • Added collectible bananas (they do nothing)
  • Adjusted design of some traps/areas
  • Adjusted the secret
  • Updated localization files




 

GeeNoVoid

Can't stop makign typos.
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3.7
-Credits room no longer requires a sacrifice, works a bit differently now.
-Minor trap changes.
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Now i gotta make a fucking gmod port because someone stole it and fucked it up why do I have to suffer I just want to map.
 

GeeNoVoid

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Verison 3.8:
- Replaced and modified a couple of the traps/minigames.
- Anti latespawn added (It's literally a single trigger_hurt lmao).
- Motivator now comes out later but goes through teleporters, watch your ass.
- Bananas now have a purpose.
- compression compression compression







Download
 
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GeeNoVoid

Can't stop makign typos.
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3.8.1 3.8.2
-Added player clips to the start platform to prevent people from getting behind the motivator
-(Hopefully) lowered the volume of the audio that became loud for some reason.

DL
 
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GeeNoVoid

Can't stop makign typos.
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V4:
-Fixed a small problem with the ramp trap
-Added a counter for the bananas
-Nerfed secret minigame
-Added new humiliation choice

DL