- Small adjustments in code to prevent/lessen crashes.
- Increased player movement speed from 440 to 450 hammer units.
- Increased chance for an Eyeball rocket to spawn.
- Decreased chance for a Striker rocket to spawn.
- All rockets now start at 1000.0 hammer units.
- Affects Nuke, Striker and Eyeball.
- All rockets do very slightly less damage but build up damage quicker.
- This will allow for a tiny bit more health points to perform rocket jumps.
- Increased the delay for when Rocket will go towards its target after airblasted from 0.133 to 0.2 seconds.
- This used to be 0.266 for the Eyeball rocket, this is also adjusted to 0.2 seconds.
- Increased maximum bounces a Rocket can do from 8 to 10.
- Decreased the delay for when Rocket will go towards its target after bouncing from 0.5 to 0.4 seconds.
- Changed deflect sound.
- Increased elevation height of Striker rockets on airblast.