Only happens when crit a cola effect ends, but yeah crit a cola don't really need a nerf for that when we have bonk
Was thinking of giving conch a lot more faster speed instead. Conch already have hp regen for it, but I could add ammo regen
Last man Scottish isn't too much of a worry, as hes...
Time for 2nd wave of balance discussions/bugs, not too much from me this time.
Baby Face Blaster - only take 2 or 3 hits to get full boost, which that should really be reduced like doubled, also rage resets doesn't work for all players which that needs to be fixed
So i finally got myself the code, here my current thoughts on how rewrite balances could've been better and to not break the code horribly.
I'm still happy to take feedback/suggestions from you all on my current thought or improvements to VSH Rewrite itself, I just have to deal with OP weapons...
The only non-arena gamemodes you've not mentioned is freeze tag, which I think it already in rotation but rare? We also have Player VS Map, but it kept very rare as it gets spammed a lot for bp drops while we only have 2 maps.
But rest of the gamemodes is arena, as I said we dont have much...
Most of the gamemodes locked from player limit is arena-based gamemode. Arena isn't really that fun in low players, or 1 new player joins empty arena map only to find out you have to wait for another player which isn't that fun.
Though almost half of gamemodes we have is arena, not much...
Whereabouts in the world are you from? (Please include the timezone, too!)
United Kingdom, GMT (UTC + 0)
What position are you applying for?
Why do you feel you are suited for this position?
I've been in this group for more than 2 years and very active in both servers and...
last update, rc1 (download)
- Updated randomise blocks above the main area to prevent possible holes
- updated chance for "inverted" color effect from 1/9 to 1/6
- Updated blocks position in skybox
- Reduced entities in map after randomises done
- Fixed rare chance jumppad blocks didn't get...
small update, nothing too big (b3 download)
- Fixed entering wrong door in door minigame can sometimes end with a win
- Reduced amount of autotraps in spinner minigame
- Increased movitator trigger_hurt size
- Fixed not being able to spray on some walls
- Fixed merasmus trap not having specific...
Hopefully last version for trainyard which is probably not anyway (download)
- Minor detail improvements
- Removed Metal bars in centre of the map
- Removed flanks to ontop of roof
- Fixed visual bug to trains when spawned
You think this map can't get anything worse (b2 download)
- Added ending choices
- Insta win
- doors minigame
- spinner minigame
- secret thing
- Added various voiceclips from autotrap, killed from water, button pressed and both minigames
- Added motivator, don't get too close...