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  1. Likveh

    Dodgeball tfdb_icecave

    Version 2_2 - decreased distance between 2nd and 3rd platforms by one unit, now it takes less of a bhop god to jump - jumps to and from 4th platform are easier, leaving one hard jump per side Download link
  2. Likveh

    Dodgeball tfdb_icecave

    Download link
  3. Likveh

    VS Saxton Hale Rewrite: Feedback/Suggestion/Discussion Megathread

    it's an upside decreasing damage taken by 10%, so soldier might be able to rocketjump away even after being hit.
  4. Likveh

    VS Saxton Hale Rewrite: Feedback/Suggestion/Discussion Megathread

    My suggestions: Pain Train - -10% damage taken Candy Cane - drop small medkit on hit or heal on hit (can overheal) Manmelter - flarejump Solemn Vow - can see hale's rage % (in legacy) Frontier Justice - crit when sentry is locked onto something (in legacy) Vita-Saw - some % uber on spawn or gain...
  5. Likveh

    Map Cycle Suggestion & Fix Request thread

    Requesting to add vsh_turret_testing_b2 - classic vsh map set underground - Portal 2 theme - big cube-arena in the middle with catwalks around it - map design fits well with vsh-rewrite changes Download
  6. Likveh

    VS Saxton Hale Rewrite: Feedback/Suggestion/Discussion Megathread

    I'm honestly biased against scottish as it can deal almost 6k dmg in 1 trap, it either does nothing or it's free 1.5k-6k dmg. For Med: Quickfix could summon zombie scouts on uber + maybe some slight speed boost while healing + minicrits (might be too much though). Kritz minicrits/defensive buff...
  7. Likveh

    VS Saxton Hale Rewrite: Feedback/Suggestion/Discussion Megathread

    Scout - Remove speed penalty from crit o cola (not sure if it's still a thing). Soldier - Add higher hp regen or even really small ammo regen on conch to make it somewhat viable as an utility. Sniper - Permastunning hale with huntsman and blocking his ability to rage so impossible to escape...