- decreased distance between 2nd and 3rd platforms by one unit, now it takes less of a bhop god to jump
- jumps to and from 4th platform are easier, leaving one hard jump per side
Pain Train - -10% damage taken
Candy Cane - drop small medkit on hit or heal on hit (can overheal)
Manmelter - flarejump
Solemn Vow - can see hale's rage % (in legacy)
Frontier Justice - crit when sentry is locked onto something (in legacy)
Vita-Saw - some % uber on spawn or gain...
Requesting to add vsh_turret_testing_b2
- classic vsh map set underground
- Portal 2 theme
- big cube-arena in the middle with catwalks around it
- map design fits well with vsh-rewrite changes
I'm honestly biased against scottish as it can deal almost 6k dmg in 1 trap, it either does nothing or it's free 1.5k-6k dmg.
Quickfix could summon zombie scouts on uber + maybe some slight speed boost while healing + minicrits (might be too much though).
Kritz minicrits/defensive buff...
- Remove speed penalty from crit o cola (not sure if it's still a thing).
- Add higher hp regen or even really small ammo regen on conch to make it somewhat viable as an utility.
- Permastunning hale with huntsman and blocking his ability to rage so impossible to escape...